Pokemon Go as a Political Endeavor

Pokemon Go is a game which revealed deeper political structures and became a socio-political action of self-surveillance, a topic of reflections on racial dynamics in the modern society, an artistic hijack used in order to draw attention to / capitalize on children’s sufferings, a border-breaching endeavor, and recently, an anticlerical practice.

Pokemon Go and Race Self-Awareness

I invite you to read my piece.

Pokemon Go and Mass Media Usage of Children’s Suffering

“Syrian graphic designer Saif Aldeen Tahhan has also used Pokémon Go to highlight the devastation in the country.

He created images — each carrying a ‘Syria Go’ logo — to show the impact of the war on the Syrian people over the last five years.

“I created these images as a way to turn attention to the Syrian war, and to focus on Syrian suffering instead of Pokémon, which people are crazy about,” he explained.” (Molloy, 2016).

Pokemon Go and Border-Breaching

I read two young man crossed a border chasing a pokemon, which hints that Pokemon Go was invented to breach state borders. It’s a modern space game (not the first of them). We mustn’t forget that eventually borders will be obliterated.

Among predecessors of Pokemon Go I’d name creating pictures in the canvas of urban space using GPS-navigator; have you seen those? Phalli were most widespread to draw.

Pokemon Go and Anticlericalism in Russia

Pokemon Go quickly went out of fashion but before that a scandal erupted in the Orthodox Church in Russia, and a trial over a man who was catching pokemons in a church is about to unfold, with church officials officially refusing to plead on his behalf and ask for mercy.

As someone who attended closely to a memorable punk band Pussy Riot performance and a trial, I would point out on the stylistic and aesthetic correlations between the performance videorecorded by Alekhina and Tolokonnikova (leaders of Pussy Riot) and a video made by “pokemon-hunter” Ruslan Sokolovsky.

 

References (Incomplete)

Mark Molloy “Syrian Children Hold Pokemon Photos Praying World Will Find Them.” Telegraph. 21 July, 2016. http://www.telegraph.co.uk/news/2016/07/21/syrian-children-hold-pokemon-photos-praying-world-will-find-them/ [retrieved 7/22/2016]

Resurrection of Flâneur: Between the Figures of Player and Wanderer

To combine two things about Pokemon hunting so far–one, remark that Pokemon Go created a new kind of flâneur, and the other, observation that it might be dangerous for a Black person, especially male, to play the game because his seemingly goalless meanderings might look suspicious (Akil, 2016), we receive a picture of flânerie as of a social practice accessible to a limited population, an elitist and classist pastime.

To be sure, Baudelairian-Benjaminian flanerie was a privileged practice from the start: Flaneur is an urban journeyer and sojourner-taker who crosses streets and squares cutting corners, stopping at deadends, returning and advancing through the magnetic new and new corners, passing galleries of display windows, cars, blinking buses, people, cafes, in search of inspiration, distraction, and entertainment. He (he is a he back then, certainly; women are present in the urban space of his imagination almost exclusively as prostitutes, and then they are faceless and nameless–although in modern cities no doubt many females indulge in flanery by way of endless goalless walks) belongs to a certain class; he has time, money to satisfy hunger and thirst, a profession which does not require excessive investment of efforts; is able-bodied to endure hours of strolling, and, quite possibly, relatively young and good-looking, at least he is curious about fashion: the goal of goalless walk is not only to see and explore and return and discover, but also to show yourself, to look at your own reflection in sleek glass and steel surfaces, to meet old acquaintances and take a pleasure of adventure in serendipitous encounters.

To be a flâneur haunting (or haunted by) Pokemons, is to be, just as a Baudelairian flaneur, engrossed with oneself; only the search is less ambiguous and the goal is “visible” (to you); but there is a racial cut–even a high social positioning won’t make the Blackness of the actor unnoticeable or less suspicious in the eyes of voluntary neighborhood watchers–and also a technological cut, which will produce certain age- and again class-related social silhouette of the Player.

 

References

Akil, Omari. Warning: Pokemon GO is a Death Sentence if you are a Black Man. Medium.com. July 7, 2016
View at Medium.com

Bliss, Laura. Pokémon Go Has Created a New Kind of Flâneur. Citylab. July 12, 2016 http://www.citylab.com/navigator/2016/07/pokemon-go-flaneur-baudelaire/490796/

#anthropology #blacklivesmatter #flâneur #player